![]() ![]() I discovered wargames in 1977 when as a young college student, I was in an exchange in the UK and stumbled on the AH’s Victory in the Pacific game in a shop in Luton. So, who’s Philippe, and how did you come to be one of the world’s leading wargame developers? The announcement is out of the way! Let’s get on with the interview! Alongside this new release, Philippe has his hands on Flee Commander: Pacific, a computer wargame recreating the grand strategic scale of the war in the Pacific Theatre, from 1941 to 1945. Today is also the day Philippe and SGS are releasing their latest entry SGS Hawaii, a what-if scenario that theorizes what could have happened if the Japanese decided to invade the island of Oahu, after the first hours of Pearl Harbor. He is also letting us have a first look at future projects! ![]() He went on to work on World At War and, most recently, is expanding the WAW engine with new entries from Strategy Game Studio. He and his Pax Romana developer, Philippe Malacher created AGEod, whose popularity reached new heights with the release of their American Civil War title. He is the man behind the creation of the Europa Universalis board game and worked together with what came to be known as Paradox Interactive to port his classic to a computerized version, now in its fourth iteration, it became a phenomenon, world-renowned grand-strategy game. Philippe’s Thibaut’s curriculum has the special ability to humble even the most outstanding and award-winning game developing companies from all over the world. ![]()
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